Using Rule-based Procedural Content Generation to Generate Students Cognitive and Affective Ability in Game Teaching. Jurnal Pengajaran Matematika dan Ilmu Pengetahuan Alam, [S. l.], v. 27, n. 1, p. 17–23, 2022. DOI: 10.18269/jpmipa.v27i1.52943. Disponível em: https://ejournal-science.upi.edu/jpmipa/article/view/813. Acesso em: 1 jul. 2026.